After a long time testing, retouching textures, adjusting mesh, it's finally here.
Feels relieved to finally be able to release this project, which ended up being a big one.
Not just for that, but because this is the project that brought us together.
I will speak about it a "bit" so you get familiar with how it works.
Well, first of all, this evolves four things that work with each other to work:
At the bottom of this post you will find the links to download the meshes.
Only the female mesh is available, the male one needs to readjust the mesh (sounds so simple).
1) Eyelash Mesh — the main resource file, it will contain the mesh data for the design packages.
The mesh acts as an alpha acessory using, instead, the game eyelash shader.
2) Eyelash Design files — these are the textures and the CASP (CAS-related CC) resources.
Named as "S-Club #[ts3-eyelash] DESIGN#X" where X is our design release; this file is required for the eyelash design to show.
By default, the eyelashes are set up to show in the Eyeliner area and the Clothing > Accessories area (Category Glasses and Earring)
It got me by surprise to know the game rendered meshes on Makeup category, was just a shot on the dark, but it worked.
However, if you use it as eyeliner, you need to remove it first if you want to apply a eyeliner texture.
The good thing of having different CASP instances is that you can overlay design styles.
Or if you want to wear a eyeliner and some glasses, you can use for example, the earring one.
However if you want use three different, well it won't work out of course.
3 ) Eyelash Sliders
Because of the way I built the package structure, I don't think other creators would be able to make their own eyelashes easily.
I'd need to write a tutorial, because the packages need to be built manually using a DBPF Editor.
For now I leave the instance information that needs to be attached to the CASP here:
Male Mesh Information:
— VertexID Range: (Male) 50500 to 51161 | (Female) 52000 to 52661 —
— Mesh Statistics can be found inside the Mesh package —
I might edit this post with more information, but I think that is for now.
I am looking for a way to make these recolorable, but I don't think it's possible due to the shader.
I know I always sound so confusing, but if you just download the files and try out you will figure out it is easy.
Well, that's it, thank you all for your patience for this.
And our apologies for the time taken, as I know very well the amount of time it took until this point.
~ I hope you enjoy it as much as we did making and fighting with it~